[Freeciv-Dev] terrain special display in gtk help (was: Re: [Freeciv-Dev
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At 2000/04/25 01:00 , you wrote:
>
>Updates to my changes to the gtk client's help dialog.
>
>- now can collapse/expand whole tech tree and reset the tree to the
>default layout (2 levels expanded, the rest collapsed)
>- tree no longer contains redundant subtrees. eg if literacy occurs twice
>in the tree, only the first will have child nodes.
>- new expand unknown button, to expand the tech tree everywhere it can,
>except where all child nodes (that is, requisite techs) are known.
Thanks. I just committed this.
However, I missed the following line:
>- added pixmaps to show terrain tiles (normal and both specials)
and only tested the tech tree stuff. Turns out that you don't check for
the existance of a special before you decide to display it's tile.
Specials are not guaranteed to exist -- a terrain type may have two, one or
the other, or no specials. This should be an easy fix.
jjm
- [Freeciv-Dev] terrain special display in gtk help (was: Re: [Freeciv-Dev] (no subject)) (PR#369),
Jeff Mallatt <=
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