[Freeciv-Dev] fix recent misuse of LOG_FATAL
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LOG_FATAL should be, er, well, *fatal* -- ya know?
Attached is a patch which changes some recent LOG_FATALs into LOG_NORMALs,
and makes others actually fatal.
I just looked at recent changes; didn't do an exhaustive search.
Has anyone else ever thought that there maybe should be a LOG_WARNING
between LOG_FATAL and LOG_NORMAL?
log-fatal-fixes-0.diff
Description: Text document
jjm
- [Freeciv-Dev] fix recent misuse of LOG_FATAL,
Jeff Mallatt <=
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