[Freeciv-Dev] Re: Pacts patch.
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Here is yet another try. I
-Removed a very nasty bug with a random pointer (oh, what fun it was
tracking that one down. It is NOT smart to use a unitid as a playerid!)
-Generalized the incident code
-Made bad reputation stickier (doesn't recover so fast) and made it
easier to get (larger penalties).
-Made it more costly to make an incident again an ally than someone you
just have peace with.
-Made reputation 1000 steps instead of 100 to allow greater flexibility.
-Made incidents possible even for goverments that don't have senate
(otherwise it would not give them a diplomatic penalty to fx steal tech)
-Few random bugs corrected
The senate does not work like civ/civ 2 yet, but that is not neccesary
for this pact (works as it is and can be added later)
The AI's still are at constant war with you. (Also can be added later)
The strange XAW bug is still there
There are some strings in player.c That maybe should be internationalized.
-Thue
pacts-May-08.diff.bz2
Description: Binary data
|
|