[Freeciv-Dev] Corruption - Civil Disorder (PR#356)
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Full_Name: Jon-Mikko Läntha
Version: 1.10.0
Distribution: Don't know
Client: Both (or N/A)
OS: Redhat 6.0
Submission from: (NULL) (130.240.193.219)
In civilization you get more corruption the farer away from the capital you
build a city AND how many cities you have. In freeciv it seems like the number
of cities doesn't matter at all, only distance matters. In civilization for
instance, you could have 4 cities on despotism without any corruption. If you
built a 5:th city that city became in civil disorder one size smaller than the
others. Lets say you play emperor skill and on despotism. The first four cities
then become in disorder on size 4. The following four, city number 5-8 become in
disorder at size 3, and the four following at size 2, and so on. On monarchy you
could have 6 cities without any corruption penalty, and on republic you could
have 8. Communism/Democracy no corruption penalty. This greatly increases the
various kind of strategy you can use to win the game, allowing perfectionistic
players to have a chance. As it is now, noone builds irrigration, noone builds
city improvements, nooone get cities larger than 3 or 4, everyone just builds
settlers, settlers, settlers and expands since you don't get any penalty for
expanding...
Goverment Max number of cities
-----------------------------------
Despotism 4
Monarchy 6
Republic 8
Commu/Democr Infinite i think (could be 12, not sure though)
If you build cities beyond the max number, those cities get disorder one size
smaller than normally.
If you use emperor/despotism it would be like this:
1-4 cities, all disorder at size 4.
5-8 cities, four first cities disorder at size 4, 5:th to 8:th disorder at size
3.
9-12 cities, four first disorder at size 4, 5:th to 8:th disorder at size 3,
9:th to 12:th disorder at size 2.
and so on... reducing disorder size with one for every 4 cities you have.
For monarchy it would be every 6:th city that reduced disorder size, and on
republic every 8:th city...
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