[Freeciv-Dev] Re: Freeciv and Civ II
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On Thu, Apr 27, 2000 at 02:05:19PM -0400, Jeff Mallatt wrote:
> This is the (all-inclusive) list I have of what I believe is needed to be
> "close enough" to both Civ1 and Civ2:
> - Civ2 style diplomacy:
> - Reputation.
> - Diplomatic states: Alliance, Peace, Neutrality, Cease Fire, War.
> - Senate.
> [In progress. Called the "Pacts" patch.]
reputation system was unfair ;-)
ai didn't get any looses when attacking me
civ2 alliance was broken imho
> - Civ2 style supply/demand based trade routes.
> [In progress.]
This isn't useful
It only increases micromanagement
> Note that Fundamentalism is not on the list. There seems to be a pervasive
> opinion that it is too powerful. As far as I'm concerned, if someone wants
> to implement it, I'd be happy to include it in at least the Civ2 ruleset.
> Once implemented, we don't have to include it in the Default ruleset.
mini-fundamentalism would be nice
(1/2 unhappiness, temples etc. works normally)