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[Freeciv-Dev] Re: Freeciv and Civ II

[Freeciv-Dev] Re: Freeciv and Civ II

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To: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Freeciv and Civ II
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Thu, 27 Apr 2000 21:26:35 +0200

On Thu, Apr 27, 2000 at 02:05:19PM -0400, Jeff Mallatt wrote:
> This is the (all-inclusive) list I have of what I believe is needed to be
> "close enough" to both Civ1 and Civ2:
> - Civ2 style diplomacy:
>   - Reputation.
>   - Diplomatic states: Alliance, Peace, Neutrality, Cease Fire, War.
>   - Senate.
>   [In progress.  Called the "Pacts" patch.]

reputation system was unfair ;-)
ai didn't get any looses when attacking me

civ2 alliance was broken imho

> - Civ2 style supply/demand based trade routes.
>   [In progress.]

This isn't useful
It only increases micromanagement

> Note that Fundamentalism is not on the list.  There seems to be a pervasive
> opinion that it is too powerful.  As far as I'm concerned, if someone wants
> to implement it, I'd be happy to include it in at least the Civ2 ruleset.
> Once implemented, we don't have to include it in the Default ruleset.

mini-fundamentalism would be nice
    (1/2 unhappiness, temples etc. works normally)

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