Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2000:
[Freeciv-Dev] Re: Fix of 'Go To' command for reclamation
Home

[Freeciv-Dev] Re: Fix of 'Go To' command for reclamation

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Cameron Morland <cjmorland@xxxxxxxxxxxx>, Cameron Morland <cjmorlan@xxxxxxxxxxxx>, FreeCiv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Fix of 'Go To' command for reclamation
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Fri, 21 Apr 2000 20:27:32 +0200

On Fri, 21 Apr 2000, Cameron Morland wrote:
> On Fri, 21 Apr 2000, Thue Janus Kristensen wrote:
> 
> > Are you sure that the ai does not have continent values cached, so making
> > the AI very confused when renumbering? (I haven't looked at the code,
> > just a reasonable expectation)
> 
> On Thu, 20 Apr 2000, Greg Wooledge wrote:
> 
> > I'm too lazy to look at the code right now, but this makes me wonder:
> > how are the trade routes affected by this?  The trade route income is
> > supposed to be higher if the trading cities are on different continents.

This is not a problem; the amount of trade is recalculated each turn.

> I'll look into these things as time permits. By no means do I say that my
> continent-fixing patch is perfect, but it does fix the apparent problem.

But we should see if it introduces any worse problems first.

-Thue



[Prev in Thread] Current Thread [Next in Thread]