[Freeciv-Dev] Re: Civil Disorder or CIVIL DISORDER?
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On Mon, 17 Apr 2000, Reinier Post wrote:
> On Mon, Apr 17, 2000 at 02:27:14PM +1000, Richard Atkins wrote:
> > The messages from the server are incosistent when civil disorder starts in
> > a city, and when it is continuing.
> > Game: Civil disorder in %s
> > Game: CIVIL DISORDER CONTINUES in %s
> >
> > Since under a Democracy, even one turn of disorder can cause anarchy,
>
> Can it, really?
>
> http://www.freeciv.org/lxr/source/server/cityturn.c#L1587
It can in Civ2, so it should in freeciv.
> > should the first message be in all caps (easier to spot in the message
> > dialog), or should the second be lower case too (meaning I should look
> > even closer at the messages that scroll by)?
>
> I don't think so. The code seems to follow what I inferred from the
> existing messages, namely, that one turn of civil disorder doesn't cause
> anarchy. Democracy would be practically unplayable without this rule.
The documentation on Democracy in freeciv also supports your positiion,
but having played civ2 last night just to make sure I wasn't dreaming, I
am convinced this behaviour in freeciv is a fault/bug/error/all of the
above.
So, the question stands.
Richard
--------
Richard Atkins rja@xxxxxxxxxxx
http://www.pcug.org.au/~rja/
"All these moments will be lost in
time, like tears in the rain."
Blade Runner
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