Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2000:
[Freeciv-Dev] Re: Civil Disorder or CIVIL DISORDER?
Home

[Freeciv-Dev] Re: Civil Disorder or CIVIL DISORDER?

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Reinier Post <rp@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Civil Disorder or CIVIL DISORDER?
From: Richard Atkins <rja@xxxxxxxxxxx>
Date: Wed, 19 Apr 2000 18:44:38 +1000 (EST)

On Mon, 17 Apr 2000, Reinier Post wrote:
> On Mon, Apr 17, 2000 at 02:27:14PM +1000, Richard Atkins wrote:
> > The messages from the server are incosistent when civil disorder starts in
> > a city, and when it is continuing.
> > Game: Civil disorder in %s
> > Game: CIVIL DISORDER CONTINUES in %s
> > 
> > Since under a Democracy, even one turn of disorder can cause anarchy,
> 
> Can it, really?
> 
>   http://www.freeciv.org/lxr/source/server/cityturn.c#L1587

It can in Civ2, so it should in freeciv.

> > should the first message be in all caps (easier to spot in the message
> > dialog), or should the second be lower case too (meaning I should look
> > even closer at the messages that scroll by)?
> 
> I don't think so.  The code seems to follow what I inferred from the
> existing messages, namely, that one turn of civil disorder doesn't cause
> anarchy.  Democracy would be practically unplayable without this rule.

The documentation on Democracy in freeciv also supports your positiion,
but having played civ2 last night just to make sure I wasn't dreaming, I
am convinced this behaviour in freeciv is a fault/bug/error/all of the
above.

So, the question stands.

Richard

--------
       Richard Atkins  rja@xxxxxxxxxxx
       http://www.pcug.org.au/~rja/

       "All these moments will be lost in
       time, like tears in the rain."
                              Blade Runner
                                         --------




[Prev in Thread] Current Thread [Next in Thread]