Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2000:
[Freeciv-Dev] Re: Land Reclamation
Home

[Freeciv-Dev] Re: Land Reclamation

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Land Reclamation
From: Cameron Morland <cjmorlan@xxxxxxxxxxxxxxxxxxxx>
Date: Thu, 6 Apr 2000 12:20:04 -0400 (EDT)
Reply-to: Cameron Morland <cjmorland@xxxxxxxxxxxx>

On Thu, 6 Apr 2000, Jeff Mallatt wrote:

> >> My next step is to check for harbours and platforms. They will be sold if
> >> a city becomes landlocked.
> >Ok, this is done, though I think it's not implemented in a very good way.
> >The result is landlocked.diff
> 
> The attached patch merges the above three patches, and does:

Oh good, that all looks much better.

Wouldn't it be clearer if you didn't spell "reclaim" as "recalim" in all
the code? :)

eg: 
+  terrain_control.ocean_recalim_requirement = p->ocean_recalim_requirement;

  ________________________
 /
/  Wise words of the day:

Your work is both true and original.
Unfortunately, the parts that are true are not original,
and the parts that are original are not true.
    --Edgar Allan Poe

\  cjmorland@xxxxxxxxxxxx
 \________________________




[Prev in Thread] Current Thread [Next in Thread]