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[Freeciv-Dev] Re: The guy from .algonet.se
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[Freeciv-Dev] Re: The guy from .algonet.se

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To: Daniel Burrows <Daniel_Burrows@xxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: The guy from .algonet.se
From: Paul Zastoupil <paulz@xxxxxxxx>
Date: Mon, 20 Mar 2000 10:08:25 -0800

Daniel Burrows wrote:
> 
> On Mon, Mar 20, 2000 at 09:33:00AM -0800, Paul Zastoupil was heard to say:
> > Reinier Post wrote:
> > >
> > > On Sun, Mar 19, 2000 at 09:55:34PM +0100, Thue Janus Kristensen wrote:
> > > > I just observed a game where he was losing, and then he /removed the 
> > > > guy who was
> > > > winning over him. He have had warnings enought, but he just don't get 
> > > > it.
> > > > I suggest we apply the attached patch to the servers at 
> > > > civserver.freeciv.org
> > > > for now, at least until the command patch is finished.
> > > > He is simply spoiling it for everybody else. Hopefully he will soon go 
> > > > away
> > > > when he can't play.
> > >
> > > For the record, algonet is already banned from civserver.freeciv.org 
> > > games.
> > > Apologies to all the other algonet users.
> >
> > Well to be accurate, only one of the class C's they have for dailups was
> > blocked.  I have seen him on at least 3 class C's.  While I would like
> > to see him go away as much as the rest of you, I think we need a better,
> > real solution for this kind of thing.  Ideas?
> 
>   Would it maybe help to give users accounts linked to email addresses?
> ie, have them register an account on the Web page (or in the client?) by
> providing an email address, then send them a password at that address, and
> require the username/password for games on civserver.  This would make it
> possible to cut at least some abusers off (if they have access to an infinite
> number of email addresses, of course, this is a problem :-) )
>   It might also help to prevent players from automatically getting command
> access to the server until they've played some number of games (although this
> idea needs some work for cases where, eg, several players who haven't
> played enough games all join the same server without any command-privileged
> players)
> 
>   This obviously won't work right now, but the server and client could be
> modified to support (not require!) this sort of authentication in future
> versions, perhaps?..
> 
>  (and yes, I'm afraid this probably qualifies as a subtle plug for the auth
>   patch..)

At first read I thought this was an outrageous idea.  I don't like the
idea of people having to sign up to use freeciv.  But that's not really
what you are saying.  I guess its not too much to ask for them to sign
up to use our server, running on our hardware.

Anyone else?
-- 
Paul Zastoupil



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