[Freeciv-Dev] Re: patch: split up nations.ruleset (PR#317)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Tomasz Wegrzanowski wrote:
> This is bad idea to have freeciv's civ1 ruleset replicating civ1's
> nationset. No good reason for cutting 2/3 nations available.
To clarify, from the patch, civ1.serv is modified to have:
+# Optional:
+#set nations civ1
Ie, this is commented out. So you get all the nations, even if
you use civ1.serv, unless you uncomment the above line or manually
do "set nations civ1".
-- David
|
|