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[Freeciv-Dev] Re: patch: split up nations.ruleset (PR#317)
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[Freeciv-Dev] Re: patch: split up nations.ruleset (PR#317)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch: split up nations.ruleset (PR#317)
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Mon, 20 Mar 2000 16:54:29 +1100 (EST)

Tomasz Wegrzanowski wrote:

> This is bad idea to have freeciv's civ1 ruleset replicating civ1's
> nationset. No good reason for cutting 2/3 nations available.

To clarify, from the patch, civ1.serv is modified to have:

+# Optional:
+#set nations civ1

Ie, this is commented out.  So you get all the nations, even if 
you use civ1.serv, unless you uncomment the above line or manually 
do "set nations civ1".

-- David




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