[Freeciv-Dev] Re: patch: split up nations.ruleset (PR#317)
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>> example of its use, I made a data/civ1/nations.ruleset which
>> contains just the "original" 14 nations from Civ1 (but with details
>> for each as "default").
>
> This is bad idea to have freeciv's civ1 ruleset replicating civ1's
> nationset. No good reason for cutting 2/3 nations available.
OTOH, I personally think this is a good idea.
No good reason (me think) for having more than 14 nations/races,
it is just a game after all.
Regards,
I.Q.
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- [Freeciv-Dev] Re: patch: split up nations.ruleset (PR#317),
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