Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2000:
[Freeciv-Dev] Re: patch: split up nations.ruleset (PR#317)
Home

[Freeciv-Dev] Re: patch: split up nations.ruleset (PR#317)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: ???í?? <iquin@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch: split up nations.ruleset (PR#317)
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Mon, 20 Mar 2000 14:35:27 +0100

On Mon, Mar 20, 2000 at 06:43:12AM +0100, ???í?? wrote:
> >> example of its use, I made a data/civ1/nations.ruleset which
> >> contains just the "original" 14 nations from Civ1 (but with details
> >> for each as "default").
> >
> > This is bad idea to have freeciv's civ1 ruleset replicating civ1's
> > nationset. No good reason for cutting 2/3 nations available.
> OTOH, I personally think this is a good idea.
> No good reason (me think) for having more than 14 nations/races,
> it is just a game after all.

But there is serious lack of some important nations in civ1.



[Prev in Thread] Current Thread [Next in Thread]