[Freeciv-Dev] Re: AI movement "bug" (PR#301)
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On Tue, Mar 14, 2000 at 03:09:54PM -0800, Robert Cropp wrote:
>
> Hi,
>
> I was going to email to notify you of a bug with the AI
> being able to move/attack more than its unit's number
> of moves. Then I noticed bug report 286 from
> seekles@xxxxxxxxxxxx, which seems to cover my complaint.
>
> I have encountered this with a variety of AI units.
> For example, a chariot can in effect move 3 spaces.
> Or, the AI can unload 1-movement units from a ship right
> next to my city, then the units get to attack right away.
> To me this seems to unbalance the game quite badly.
>
> Anyway, I was wondering if you are planning on fixing
> this at any point? [Not that I'm entitled to harangue
> you guys about this :) ]
>
> anyway, apart from that the game is very good, please
> keep up the good work.
More details, please, especially :
- Is this bug reproductable ?
- Does this happen often ?
- Is this reason why I've never won hard ai game on freeciv ? ;)
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