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[Freeciv-Dev] Re: AI movement "bug" (PR#301)
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[Freeciv-Dev] Re: AI movement "bug" (PR#301)

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To: Robert Cropp <rjcropp@xxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: AI movement "bug" (PR#301)
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Wed, 15 Mar 2000 00:27:23 +0100

On Tue, Mar 14, 2000 at 03:09:54PM -0800, Robert Cropp wrote:
> 
> Hi,
> 
> I was going to email to notify you of a bug with the AI
> being able to move/attack more than its unit's number
> of moves. Then I noticed bug report 286 from
> seekles@xxxxxxxxxxxx, which seems to cover my complaint.
> 
> I have encountered this with a variety of AI units.
> For example, a chariot can in effect move 3 spaces.
> Or, the AI can unload 1-movement units from a ship right
> next to my city, then the units get to attack right away.
> To me this seems to unbalance the game quite badly. 
> 
> Anyway, I was wondering if you are planning on fixing
> this at any point? [Not that I'm entitled to harangue
> you guys about this :) ]
> 
> anyway, apart from that the game is very good, please
> keep up the good work.

More details, please, especially :

- Is this bug reproductable ?
- Does this happen often ?
- Is this reason why I've never won hard ai game on freeciv ? ;)



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