[Freeciv-Dev] AI movement "bug" (PR#301)
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Hi,
I was going to email to notify you of a bug with the AI
being able to move/attack more than its unit's number
of moves. Then I noticed bug report 286 from
seekles@xxxxxxxxxxxx, which seems to cover my complaint.
I have encountered this with a variety of AI units.
For example, a chariot can in effect move 3 spaces.
Or, the AI can unload 1-movement units from a ship right
next to my city, then the units get to attack right away.
To me this seems to unbalance the game quite badly.
Anyway, I was wondering if you are planning on fixing
this at any point? [Not that I'm entitled to harangue
you guys about this :) ]
anyway, apart from that the game is very good, please
keep up the good work.
Robert Cropp
- [Freeciv-Dev] AI movement "bug" (PR#301),
Robert Cropp <=
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