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[Freeciv-Dev] Re: [Freeciv] Re: tribal/national gods

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To: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Freeciv] Re: tribal/national gods
From: Daniel Zinsli <s830+priv@xxxxxxxxx>
Date: 05 Mar 2000 15:15:48 +0100

"Masheikh" <Masheikh@xxxxxx> writes:

> now an other issue. i've noticed that some management tools from the 
> comercial civs are missing in freeciv
> 1. when u are in the citywindow u cannot switch to the next city
> without leaving. civ 2 & 3 use the up and down keys for this. it is
> really hard to change the production in every city

I miss this too, but you can use the city dialog (f1) and the change
production button. Very useful indeed

> 2. in the citymanagementwindow (F1-key) u cannot mark more than one
> city. in civ 3 u can use ctrl to mark cities one by one or shift to
> mark a fiel of cities (u mark city a and city b while holding shift
> and all cities in between are marked as well) and now u can change the
> production easiely (marking all cities and let them build
> military-units is called "declaring war" by me :-) and doing this is
> quit hard in freeciv 1.10 as well)

Strange, I can mark multiple cities in that way. Which client are you using?

> 3. in the citymanagementwindow in ctp u can sort the cities by the
> colums; food - production - gold are singeled colums and by clicking
> on "production" all cities are sorted by their production - this is
> good if u look for the one with highest production to build a
> worldwonder

Yes, I'd like this too.

> 4. pleassssse include fundametalism - my favourite government ;-) i
> like 2 b arkbishop / ayhatola 

I'd like to see it in a civ2 pedantic mode, but it is _very_ powerful.
I think parts are already implemented.

BTW: Please break your lines at 72 chars, it makes it hard to read :-)
-- 
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info



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