[Freeciv-Dev] Re: Making big cities more important
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On Wed, Mar 01, 2000 at 09:41:52AM +0100, Reinier Post was heard to say:
> > [...] big cities *can* be incredibly powerful later in the game.. [...]
>
> That stage is never reached, unless you like to play against the AI
> and you aren't good enough to beat them sooner.
You've pegged me :-)
> 99% of the games
> I've played never reach the tech of Automobile; in 99% of my games,
> my cities only build Aqueducts because they're on autobuild.
>
> If you want to do something about the city smallpox syndrome,
> it must be a change that affects the game early on.
..or maybe makes the game more likely to continue for long periods of time..
Obviously I'll have to get better before I try to make any more suggestions
about gameplay..I'll go back to playing with the networking code now :-)
Daniel
--
The New Testament offers the basis for modern computer coding theory,
in the form of an affirmation of the binary number system.
But let your communication be Yea, yea; nay, nay:
for whatsoever is more than these cometh of evil.
-- Matthew 5:37
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