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[Freeciv-Dev] Re: Making big cities more important
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[Freeciv-Dev] Re: Making big cities more important

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Making big cities more important
From: Daniel Burrows <Daniel_Burrows@xxxxxxxxx>
Date: Wed, 1 Mar 2000 14:11:52 -0500

On Wed, Mar 01, 2000 at 09:41:52AM +0100, Reinier Post was heard to say:
> > [...]  big cities *can* be incredibly powerful later in the game.. [...]
> 
> That stage is never reached, unless you like to play against the AI
> and you aren't good enough to beat them sooner.

  You've pegged me :-)

> 99% of the games
> I've played never reach the tech of Automobile; in 99% of my games,
> my cities only build Aqueducts because they're on autobuild.
> 
> If you want to do something about the city smallpox syndrome,
> it must be a change that affects the game early on.

  ..or maybe makes the game more likely to continue for long periods of time..

  Obviously I'll have to get better before I try to make any more suggestions
about gameplay..I'll go back to playing with the networking code now :-)

  Daniel

-- 
The New Testament offers the basis for modern computer coding theory,
in the form of an affirmation of the binary number system.

        But let your communication be Yea, yea; nay, nay:
        for whatsoever is more than these cometh of evil.
                -- Matthew 5:37



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