[Freeciv-Dev] Re: Making big cities more important
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On Wed, 1 Mar 2000, Reinier Post wrote:
> > [...] big cities *can* be incredibly powerful later in the game.. [...]
>
> That stage is never reached, unless you like to play against the AI
> and you aren't good enough to beat them sooner. 99% of the games
> I've played never reach the tech of Automobile; in 99% of my games,
> my cities only build Aqueducts because they're on autobuild.
>
> If you want to do something about the city smallpox syndrome,
> it must be a change that affects the game early on.
Well, most games i play end before 1000 AD only because one of opponents
give up or is too tired to play. I never saw a game in which ended
because all other players was wiped out. But i played few games with my
friends here; few of my games were finished by builidng spaceships. Few of
them were finished by nuclear wars. And yes, big cities gave you advantage
in games after 500-1000 AD.
And, of course, games with using modern weapons are much more fun than gen
2 games with three kinds of units : ironclads, destroyers, cruisers.
A.D.Danilecki "szopen"
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