[Freeciv-Dev] Re: Making big cities more important
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> So, what about having some attractive cities suck the populations of
> other cities close to them. It would be fun to have some cities reduce
> by lack of industries or so, and sometimes become ruins. They would be
> remains of the old times.
I like that idea, having "attractiveness" defined as the citys total
entertainment production minus pollution production maybe. It would be
realistic for a democracy or republic, I think. Maintaining a small
working population at isolated polluted industrial sites (i.e. near a coal
mine) might (in reality) be quite expensive, I think - except if you have
the power to force the workforce to settle there and keep staying there
(i.e. Stalinism, Despotism, etc)
--
Tobias Brox (alias TobiX) - +4722925871 - _urgent_ emails to
sms@xxxxxxxxxxxxxxxxxx. Check our upcoming MMORPG at
http://www.anarchy-online.com/ (Qt) and play multiplayer Spades,
Backgammon, Poker etc for free at http://www.funcom.com/ (Java)
|
|