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[Freeciv-Dev] Re: Making big cities more important
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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Making big cities more important
From: "Alexandre BERAUD" <a_beraud@xxxxxxxx>
Date: Tue, 29 Feb 2000 14:26:59 +0100 (MET)
Reply-to: a_beraud@xxxxxxxx

>I agree a bit.  Maintaining 148 small cities seems more like work than
>anything else to me ... so it would be better for the gameplay to make
the
>few biggest cities more important.

Right.

>It's also more realistic.  Today the biggest cities have hard to grow
>because the food requirement grows.  In reality the big cities works
like
>people magnets, sucking redundant people from the farmland to become
>taxmen, scientists and elvix'es.

So, what about having some attractive cities suck the populations of
other cities close to them. It would be fun to have some cities reduce
by lack of industries or so, and sometimes become ruins. They would be
remains of the old times.

Alex

"Holy war for holy fools,
 Blessed are those who break the rules."
             - Samael -



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