[Freeciv-Dev] Re: Valutas patch
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On Sun, Feb 27, 2000 at 04:45:41PM -0500, Mike Jing wrote:
> >From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
> >This is also root of new ideas (read: even less necessary >complications)
> >as exchange rates, new trade routes, new stock >exchanges and inflation.
>
> There is a fine line between necessary and unnecessary complications. All
> else being equal, simple, elegant rules are preferred to more complicated
> ones, because they are easier to understand and easier to code. In the
> case of the names of national currency, it's more a matter of taste.
> However, if you are talking exchange rates and inflation, I firmly believe
> that they do not belong in Freeciv. Maybe I am just dumb, but I just don't
> see how that could make the game any more fun. IMHO, that level of detail
> is truly unnecessary.
I was talking about modpacks.
They won't apper in Freeciv in predicable future.
> By the way, currency has indeed been around for a long time. However,
> during its long history, the most common form of currency is precious metal,
> more often than not gold or silver, be it bars, coins, whatever. Even
> today, gold is still argurably the only true international currency,
> American Imperialism notwithstanding.
So why all danations to poor countries, international credits etc.
are made in USD, not in gold ?
[Freeciv-Dev] Re: Valutas patch, Mike Jing, 2000/02/27
- [Freeciv-Dev] Re: Valutas patch,
Tomasz Wegrzanowski <=
[Freeciv-Dev] Re: Valutas patch, Alexandre BERAUD, 2000/02/28
[Freeciv-Dev] Re: Valutas patch, Mike Jing, 2000/02/28
[Freeciv-Dev] Re: Valutas patch, Alexandre BERAUD, 2000/02/28
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