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[Freeciv-Dev] Re: Valutas patch
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To: mike_jing@xxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Valutas patch
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Mon, 28 Feb 2000 19:32:27 +0100

On Sun, Feb 27, 2000 at 04:45:41PM -0500, Mike Jing wrote:
> >From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
> >This is also root of new ideas (read: even less necessary >complications) 
> >as exchange rates, new trade routes, new stock >exchanges and inflation.
> 
> There is a fine line between necessary and unnecessary complications.   All 
> else being equal, simple, elegant rules are preferred to more complicated 
> ones, because they are easier to understand and easier to code.   In the 
> case of the names of national currency, it's more a matter of taste.  
> However, if you are talking exchange rates and inflation, I firmly believe 
> that they do not belong in Freeciv.  Maybe I am just dumb, but I just don't 
> see how that could make the game any more fun.  IMHO, that level of detail 
> is truly unnecessary.

I was talking about modpacks.
They won't apper in Freeciv in predicable future.

> By the way, currency has indeed been around for a long time.  However, 
> during its long history, the most common form of currency is precious metal, 
> more often than not gold or silver, be it bars, coins, whatever.  Even 
> today, gold is still argurably the only true international currency, 
> American Imperialism notwithstanding.

So why all danations to poor countries, international credits etc.
are made in USD, not in gold ?



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