[Freeciv-Dev] [Freeciv] Experience and questions after some games
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Hello freecivers.
Thanks for the great game. I used to be an enthusastic Civ1 player
back then on the unforgettable Amiga playing Civ1. So I had to try
freeciv. After some games the following thoughts arose. (they are in
no particular order)
1) Leader names: The game could remember the chosen or entered
leader name. Maybe one choice per nation.
2) Custom nation: The leader names and the city names can already
be changed. But for a fully customized nation it would be nice
to also change also the name of the nation and the flag.
3) Barbars: It would be nice to disable the barbars from
server/unithand.c:743 with an option.
3) Cities doesn't update there stats when some external thing (tax
rate changes or a unit, which needs support from the city, is
disbanded) has changed. I have to force a recalculation, for
example by clicking with the right button at the city in the
mini map.
4) There seems no way to find a unit. For example, if you search
your initial explorer to ship it to the second isle. It is in
one of your cities, but which one? The same with the ships
after they haved finished exploring. A list or
cycle-through-mechanism per unit type should be comfortable.
5) Ordering: It looks like entries in the science menu are ordered
accordingly to the untranslated names. Also the choose-nation
dialog from the start has an odd ordering.
6) After some games we realized that there usually a stiff
competition for the A.Smith world wonder takes place. I found
this wonder a bit too powerful. What is your way or strategy
to compensate this wonder?
7) Score: I have used civscore2gnuplot and while looking at the
diagrams, I ask myself what happened at this time. Why this big
increase/decrease? Is there an option to enable some more
output? I would like to read afterwards when a player
researched a tech and what tech and when he/she/it changed the
government type.
8) It looks there is no way to get the corruption from inside the
city. Something analog to the pollution number should be
helpful.
9) An option per city to maximize production instead of food?
10) An option toggable like the grid to show or hide the production
of a city (current/full/rounds). Maybe displaying the city
names can also be made an option.
So keep on improving this marvellous game. The AI is already
significantly superior to the one from Civ1. Which is good! (and sometimes
bad).
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"I was dead ... but I'm better now."
-- Capitain Sheridan in Babylon 5
- [Freeciv-Dev] [Freeciv] Experience and questions after some games,
Raimar Falke <=
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