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[Freeciv-Dev] Re: more ai level
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[Freeciv-Dev] Re: more ai level

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To: dnh@xxxxxxxxxxxxxxxxxxxxxxxxxxx
Cc: Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: more ai level
From: Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>
Date: Thu, 24 Feb 2000 10:15:31 +0000

On Thu, Feb 24, 2000 at 02:51:15PM +1100, dnh@xxxxxxxxxxxxxxxxxxxxxxxxxxx wrote:
> 
> > > But with only one city, it would be too easy to beat (there is 
> > On of the flaws (IMO) in the whole freeciv game mechanic is how
> > phenomenonally powerful it is to have many, many cities.  Enough that if you
> > expand circa 20% faster than everyone else, you will surely win... but
> > anyhow, the AI is fairly good at expanding fast (not as good as a human
> > player, and it is very bad at expanding over sea).
> 
> Ummm. The ai is very very very good at expanding or sea.... it knows where
> all the nearest continents are... It will hop in a trieme and go straight
> across to an island while you are still moving around your border.

Funny.

In all the games I've tried recently, the AI doesn't seem to bother
expanding across the sea at all.  Normally, out of 5 or so AIs, only one has
made it to another island byt the time I explore the world (and as soon as i
put a couple of ironclads in the seas, they never do!)

Maybe it learns map-making much later than me?

Jules

-- 
Jules Bean                          |        Any sufficiently advanced 
jules@{debian.org,jellybean.co.uk}  |  technology is indistinguishable
jmlb2@xxxxxxxxxxxxxxxx              |               from a perl script



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