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[Freeciv-Dev] Re: [Re: Performance (was: [Re: [OpenGL client (was Re: R
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[Freeciv-Dev] Re: [Re: Performance (was: [Re: [OpenGL client (was Re: R

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To: * <spurius@xxxxxxxxxxxx>, Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>, * <spurius@xxxxxxxxxxxx>
Cc: Franck Guillaud <f.guillaud@xxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Re: Performance (was: [Re: [OpenGL client (was Re: Re: Project)] (fwd)])]
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Thu, 03 Feb 2000 16:01:05 -0500

At 2000/02/03 14:34 , * wrote:
>It looks like we will be having to make some minor server mods, so there will
>be a gl server also, unless you can think of a better way (fractal terrain
>generation doesn't like being told "there's a mountain here, and a plain
>here...", it likes to make it itself, and thus we'd need to use a true 3d
>model, unless we want to make 3d tiles, which doesn't look near as nice)

First, don't you just want to build your own map generator?  That would fit
just fine into the existing server.  (Just "set generator 5", or some such.)

Second, what happens when I use an Engineer to turn a mountain into a
swamp?  That's telling the generator "there's a swamp here"...

jjm


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