Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2000:
[Freeciv-Dev] Re: [Freeciv] Re: Questions Irrigation
Home

[Freeciv-Dev] Re: [Freeciv] Re: Questions Irrigation

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Freeciv] Re: Questions Irrigation
From: Jason Todd <idjason@xxxxxxxx>
Date: Thu, 03 Feb 2000 02:20:58 +0000


Jules Bean wrote:
> 
> On Tue, 1 Feb 2000, Robert Brady wrote:
> 
> > On Tue, 1 Feb 2000, Jason Todd wrote:
> >
> > > No. You see, the city only <I>recieves</I> the irrigation bonus, it 
> > > doesn't
> > > actually have any irrigation.
> >
> > Likeways with railroad (although not as obvious). Somewhere in civ, i
> 
> Hmm.  I assumed *not* with railroads, since the railroad is still there if
> the city is destroyed.
> 
> IMO, the issue of 'what's going on under the city' was one of the the
> annoyances of Civ I.  You just didn't really know.
> 
> It also made for some bizarre decisions.  For example, the shield bonus
> (IIRC) meant that it was much better to build on grassland (which was
> 2/0/0, becoming 3/1/1 because of the shield bonus and the road and the
> irrigation) than on plains (1/1/0 becoming 2/1/1).

 Hmm... Thats odd, I still get this. I never noticed this because I went
strait from civ1 to freeciv.

[Prev in Thread] Current Thread [Next in Thread]