[Freeciv-Dev] Re: usable brunus/classic/dwp tilesets
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Well, I already found one advantage of alternate tiles: it can be
slightly easier to find land when exploring oceans. In particular,
the tx.darkness tiles completely obscure tx.coast_cape for trident,
but not for engels (or dwp engels-based). (For classic/brunus the
tx.coast_cape are pretty much invisible too.)
Eg, with #=dark with ocean, -=known/visible ocean, +=dark with land
#-
+#
OTOH trident whales appear to beach themselves alot on classic/brunus/dwp
coastlines ;-)
-- David
|
|