| [Freeciv-Dev] Re: usable brunus/classic/dwp tilesets[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 Well, I already found one advantage of alternate tiles: it can be 
slightly easier to find land when exploring oceans.  In particular,
the tx.darkness tiles completely obscure tx.coast_cape for trident,
but not for engels (or dwp engels-based).  (For classic/brunus the
tx.coast_cape are pretty much invisible too.) 
Eg, with #=dark with ocean, -=known/visible ocean, +=dark with land
     #-
     +#
OTOH trident whales appear to beach themselves alot on classic/brunus/dwp
coastlines ;-)
-- David
 
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