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[Freeciv-Dev] Re: Switching production
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[Freeciv-Dev] Re: Switching production

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To: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Switching production
From: Jason Todd <idjason@xxxxxxxx>
Date: Thu, 13 Jan 2000 20:32:48 +0000

> The behaviour I would like to see when switching
> production would be:
> 
> You get the 50% penalty when switching between types,
> but this is judged from what you were producing at the
> start of the turn.
> 
> e.g. You were producing City Wall, and had 20 shields
> stored up.  You switch, perhaps accidentally, to
> producing settlers, and now have 10 shields stored.
> You change this (in the same turn) to Marketplace, and
> you now have 20 shields again, as you have not changed
> types from the start.
> 
> What do people think?

That almost sounds like you would different shields for improvements and
units, not to mention wonders.
 
> Andrew McGuinness andrew_mcguinness@xxxxxxxxxxx
> Luton, UK
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