[Freeciv-Dev] Re: Switching production
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> The behaviour I would like to see when switching
> production would be:
>
> You get the 50% penalty when switching between types,
> but this is judged from what you were producing at the
> start of the turn.
>
> e.g. You were producing City Wall, and had 20 shields
> stored up. You switch, perhaps accidentally, to
> producing settlers, and now have 10 shields stored.
> You change this (in the same turn) to Marketplace, and
> you now have 20 shields again, as you have not changed
> types from the start.
>
> What do people think?
That almost sounds like you would different shields for improvements and
units, not to mention wonders.
> Andrew McGuinness andrew_mcguinness@xxxxxxxxxxx
> Luton, UK
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