[Freeciv-Dev] Re: Switching production
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The behaviour I would like to see when switching
production would be:
You get the 50% penalty when switching between types,
but this is judged from what you were producing at the
start of the turn.
e.g. You were producing City Wall, and had 20 shields
stored up. You switch, perhaps accidentally, to
producing settlers, and now have 10 shields stored.
You change this (in the same turn) to Marketplace, and
you now have 20 shields again, as you have not changed
types from the start.
What do people think?
Andrew McGuinness andrew_mcguinness@xxxxxxxxxxx
Luton, UK
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- [Freeciv-Dev] Re: Switching production,
Andrew Mcguinness <=
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