[Freeciv-Dev] Re: Suggestion
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> The stop command would stop the current game, restoring the defaults for
> variables and so on. I suppose that someone can use the quit command and
> then restart the server, but in the spirit of laziness it would be easier to
> just say:
>
> > stop
> Game ended.
> > start
Yes, much better; that way, the clients stay connected.
The only problem involved in implementing a 'reset' or 'reload savefile'
command is that some server code may not be reentrant.
> Perhaps the command would first ask if it was ok to stop the game (a popup
> window on each client), and only stop the game by concensus.
If voting is implemented, it would be really nice to have a generic
system. Regular visitors of civserver.freeciv.org can testify that
agreeing on server settings is quite cumbersome at the moment.
> [...] However, what about the possibility of having
> connection classes where different people could have different cmdlevels
> automagically, instead of having to set them manually?
This is why we need cookie-based user authentication system, see
http://www.freeciv.org/lxr/source/freeciv_hackers_guide.txt#L297
for some ideas without any code to go with them.
--
Reinier
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