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[Freeciv-Dev] Re: Cultural Domination, Missle Bases & Fog of War
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[Freeciv-Dev] Re: Cultural Domination, Missle Bases & Fog of War

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To: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Cultural Domination, Missle Bases & Fog of War
From: idjason@xxxxxxxx
Date: Fri, 31 Dec 1999 14:44:55 +0000

 Well i'm not at all good at programming. I'm just suggesting stuff that
would be cool. I'm relying on everyone else to tell me if it could be
done. BTW what about radar and the other stuff? Is it possible?

Randy Scott wrote:
> 
> Tony Stuckey wrote:
> >         Fog of War means that only unit/terrain/city changes within direct
> > visibility of your own units are reflected in your map knowledge.
> >         Freeciv currently gives you free map updates forever.
> 
> So, then to implement this in freeciv, for every unit movement into a
> map
> square, the server would need to check to see if a player could see that
> square.  Then only if the square was visible would the unit info be sent
> to the player?
> 
> I'm guessing that this could be done in server/unitfunc.c:send_unit_func
> unless there is some reason that a client needs information about units
> that it cannot see.

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