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[Freeciv-Dev] Re: Patch: bodyguard code active (PR#197)
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[Freeciv-Dev] Re: Patch: bodyguard code active (PR#197)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Patch: bodyguard code active (PR#197)
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Thu, 23 Dec 1999 17:23:56 -0500

At 1999/12/19 15:58 , Peter Schaefer wrote:
>Problem: =
>
>Let the AI play some time. Find two units that move as a pair, for
>example
>a warrior and it=B4s bodyguard, an alpine troop. These often are aboard
>ships.
>Turn ai off. You are unable to move one unit, because it refuses to
>leave =it=B4s bodyguard.
>
>the 1-line patch checks whether AI is active.

Also, shouldn't we make sure bodyguards aren't dragged along by non-ai
moving units, as the second part of the attached patch tries to ensure?

Attachment: pr197-fix-1.diff.gz
Description: Binary data

jjm

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