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December 1999: [Freeciv-Dev] [patch] Re: Suggestion: boat attack |
[Freeciv-Dev] [patch] Re: Suggestion: boat attack[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Karsten Held (Karsten.Held@xxxxxxxxxxxxxxxxxxxxxx) wrote: > Greg Wooledge wrote: > > In Civ2, when a ship attacks and takes damage, its remaining movement > > points are recomputed based on its new hit points. Freeciv does not > > do this. > Do you know, how the remaining movement points are recomputed in Civ2? > Reasonably would be > (original movement points - movement points done including attack) > * movement points with new damage/ original movement points I've attached a patch which implements what I think the correct formula is. It's just a guess, though. > At least > in a variant form, Magellan's expedition should only allow to have more > moves not more attacks, e.g., by not allowing to use the last two moves > to attack if you have Magellan's (similar for Lighthouse). Is there > anything on this in Civ2? You'd have to have at least one extra variable in the unit struct, for attacks_left (we currently have only moves_left). Plus you'd need a way to display both numbers to the user. Civ2 has nothing like this -- and I don't think it's very useful, but if you really want to code it up as a new option, go ahead. :-) -- Greg Wooledge | "Truth belongs to everybody." wooledge@xxxxxxxxxxx | Red Hot Chili Peppers http://www.kellnet.com/wooledge/ |
fc-ship-moves-left
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