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[Freeciv-Dev] Re: helicopters and Sea units
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[Freeciv-Dev] Re: helicopters and Sea units

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To: Aasmund Midttun Godal <aasmundg@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: helicopters and Sea units
From: Jerzy Klek <qpkjeek@xxxxxxxxxxxxxxx>
Date: Wed, 20 Oct 1999 17:57:29 +0200 (MET DST)

I also think that just cruisers should be able to carry
helicopters - it would also be useful for exploring,
chasing submarines and patrolling when there will be
a fog of war.

/Jerzy

> If one were to change the helicopter idea, I would make it a
> "carrier" unit that could carry any "man" unit. e.g. riflemen,
> alpine-troups, partisans, spies etc. over both land and sea, this would
> make it an efficient tool to launch assaults on inland cities etc. I also
> think you either have to do something about the range or the defense or
> the cost (yes, I know "just change the ruleset" but, well, I can, but then
> nobody else will play with my rules etc., etc., and I regard this to be a
> general problem with helicopters.
> > 
> > unit                #helicopters carriable
> > -------------------------
> > destroyer              1
> you wouldn't want a helicopter on a destroyer (destroyers are usually
> either used to hunt down transports or reconnaissance).
> > cruiser                  2
> hmm, a poisonous weapon w/AEGIS cruisers...
> > battleship             3
> That would seriously manifest battleships to a "super-unit" have a dozen
> battleships with helicopters and you can take any city, anytime.
> 
> Too good to my taste.



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