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Re: [Freeciv-Dev] A few ideas.
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Re: [Freeciv-Dev] A few ideas.

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To: Claus Leth Gregersen <leth@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] A few ideas.
From: Paul Zastoupil <paulz@xxxxxxxx>
Date: Mon, 30 Aug 1999 16:04:30 -0700

Claus Leth Gregersen wrote:
> Tech-handicap:
> 
> In civ 2 you are punished on your researchspeed if you have more techs than
> the other players.
> Earlier i thought this as a crappy excuse to help the AI against good
> players.
> Now i changed my mind and think it would be a nice feature for game balance,
> But i would rather prefer to reverse the effect, and make it cheaper to
> research tech that has already been invented by someone else.
> I think this also reflects the real world better.
> This would make it easier for newbie players to keep up with the AI, and the
> hardcore gamers would get a harder time.
> 
> /Claus Leth Gregersen

I had some discussion about this too and I think it reflects the real
world too.  However you should only get the bonus if you "know" someone
has already researched it.  

-- 
Paul Zastoupil

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