Re: [Freeciv-Dev] fltk + civclient: anyone consider a port?
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Greetings!
I'm new to FreeCiv and FreeCiv-Dev, so please bear with me while I
adjust my irony and humor detectors. "On the Internet, no one knows whether
your tongue is in your cheek."
On Sat, 28 Aug 1999 03:09:47 +0200 Reinier Post wrote:
> 'Read my lips: no new clients.'
That's a shame, because I'm starting work on porting FreeCiv to BeOS.
Since the GTK port of BeOS isn't stable (no key events, etcetera), it's going
to be faster to do a fully native port. Any of you interested in BeOS port,
go see http://www.cosource.com/ and browse the BeOS section -- and sponsor
a proposal when it arrives!
Which brings up the issue of submitting source changes to freeciv.
I can file a bug against the server, providing the patches needed to let it
run on BeOS. Is the same mechanism preferred for a new client, which would
appear in a new subdirectory (client/gui-beos/)? I'd expect the first draft
submitted would NOT use automake and autoconf, but that flaw would be corrected
soon afterwards.
Joseph
----
Joseph Beckenbach III, CCP +1.408.452.0721
Be Do Have Software http://www.jrb3.com/bdh
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