Re: [Freeciv-Dev] cmdlevel: sticky and moved out of connection into pl
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> Yes, this is exactly the reason for the current implementation.
> The server operator may give an enhanced commandlevel to some
> trusted person (maybe themself :-) but on reload or reconnection
> anyone (maybe untrusted) could connect as that player. (Which may
> have ramifications beyond the game, in terms of system security.)
That makes perfect sense.
> An enhancement which was planned, but not yet implemented, was
> to have some sort of cookie system to allow recognising previous
> users on reconnection.
A cookie would require that you login from the same machine, correct? I don't
think that would suffice.
What about a simple password scheme using salt2 encrypted locally? This would
fix a number of issues and prevent simple snooping attacks. Each players
password could be stored (encrypted) in the game file.
Any thoughts?
-- Gary
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