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[Freeciv-Dev] Re: patch: Add Paratroopers
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[Freeciv-Dev] Re: patch: Add Paratroopers

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To: Greg Wooledge <wooledge@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch: Add Paratroopers
From: sebauer@xxxxxxxxxxx (Sebastian Bauer)
Date: Tue, 24 Aug 1999 10:54:11 +0100

Hello Greg

>> It is possible that it differs a little bit from the
>> paratroopers of civilisation 2 (e.g. max range), because
>> I played civ 2 a long time ago. Maybe someone can check this
>> out?
> +            if(real_map_distance(punit->x, punit->y, x, y) <= 10) {
> I think 10 is the correct radius.  But you shouldn't hard-code the
> number "10" in the source code like that -- it should be a constant
> defined in a header file.

The best would be of course if this value is changable in a ruleset.
But actually I've no idea how to do this so I think the 10
is enough at the moment.

Another question:
Why are the elephants and crusaders not supproted. As far as I can see
they only need some changes in the ruleset?

bye,
Sebastian Bauer


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