[Freeciv-Dev] Re: patch: Add Paratroopers
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Hello Greg
>> It is possible that it differs a little bit from the
>> paratroopers of civilisation 2 (e.g. max range), because
>> I played civ 2 a long time ago. Maybe someone can check this
>> out?
> + if(real_map_distance(punit->x, punit->y, x, y) <= 10) {
> I think 10 is the correct radius. But you shouldn't hard-code the
> number "10" in the source code like that -- it should be a constant
> defined in a header file.
The best would be of course if this value is changable in a ruleset.
But actually I've no idea how to do this so I think the 10
is enough at the moment.
Another question:
Why are the elephants and crusaders not supproted. As far as I can see
they only need some changes in the ruleset?
bye,
Sebastian Bauer
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