Complete.Org: Mailing Lists: Archives: freeciv-dev: August 1999:
Re: [Freeciv-Dev] omissions in terrain ruleset (PR#75)
Home

Re: [Freeciv-Dev] omissions in terrain ruleset (PR#75)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] omissions in terrain ruleset (PR#75)
From: jjm@xxxxxxxxxxxx
Date: Tue, 10 Aug 1999 15:42:26 -0700 (PDT)

Well, finally, here's my second attempt at fixing up the missing bits in
terrain rulesets.  I uploaded the patch to:


ftp://ftp.freeciv.org/pub/freeciv/incoming/pr75-terrain-ruleset-expansion.di
ff.gz

First, this implements David's river movement cost idea.  Then, I moved the
railprod, railtrade, railfood and farmfood server options into terrain
ruleset parameters.  Finally, I went through all the code, looking for
things that were dependent on terrain types or specials, and I added these
as parameters to the terrain rulesets.

Beware: this hasn't received nearly enough testing ;-)

jjm



[Prev in Thread] Current Thread [Next in Thread]
  • Re: [Freeciv-Dev] omissions in terrain ruleset (PR#75), jjm <=