[Freeciv-Dev] Goto on client ?
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Goto is currently handled by server. Shouldn't it be handled in client ?
This would make it more realistic (no data client do not know about
would be used), reduce load on server and allow displaying proposed
route to player on client dynamically. If it would be handled on client
entirely some of problems could go away - client would just send normal
unit move requests, reducing number of special goto cases on server.
Artur
- [Freeciv-Dev] Goto on client ?,
Artur Biesiadowski <=
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