Re: [Freeciv-Dev] Civ2 modpacks
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>> At 8:20 AM +0000 7/24/99, Stefano Busti wrote:
>> >Hi,
>> >
>> >I've been considering writing a patch and some utilities for freeciv
>> >which could allow people to use some of the many Civ 2 modpacks
>> >that are out there.
>> >
>> >After a quick scan through the source code, I was thinking along the
>> >lines of a patch to implement 3 extra user-definable units (a la
>> >Civ2), and a perl script for converting Civ2's units.txt and *.gif
>> >files to freeciv *.ruleset and *.xpm format (or at least the parts
>> >which can be converted).
I have a shell script that will grab units and some tiles from civ2
gifs and merge tme into FreeCiv's xpms. I am currently updating it for
the new terrain specials (I am possibly rewriting it in Python, since
sh is a bit inflexible...)
Falk
--
Falk Hueffner <falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx>
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