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Re: [Freeciv-Dev] Civ2 modpacks
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Re: [Freeciv-Dev] Civ2 modpacks

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To: Stefano Busti <asbusti@xxxxxxxxxxxx>, Freeciv-Dev Mailing List <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] Civ2 modpacks
From: Andy Black <ablack@xxxxxxxxxxxxxx>
Date: Sat, 24 Jul 1999 11:29:56 -0600

At 8:20 AM +0000 7/24/99, Stefano Busti wrote:
>Hi,
>
>I've been considering writing a patch and some utilities for freeciv
>which could allow people to use some of the many Civ 2 modpacks
>that are out there.
>
>After a quick scan through the source code, I was thinking along the
>lines of a patch to implement 3 extra user-definable units (a la
>Civ2), and a perl script for converting Civ2's units.txt and *.gif
>files to freeciv *.ruleset and *.xpm format (or at least the parts
>which can be converted).
>
>Before I try, I'm just wondering if there'd be any interest in
>such a patch. Do any of the more experienced freeciv hackers out
>there think it's feasible, or am I just spouting drivel? :)

The only problem I can think of is the diagonal/isometric maps vs
square/grid maps and the problems resulting from those differences.

Andy Black

>--
>\\ Stefano Busti (asbusti@xxxxxxxxxxxx) \\




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