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Re: [Freeciv-Dev] AI
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To: Freeciv List <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] AI
From: Daniel Sjolie <deepone@xxxxxxxxxx>
Date: Fri, 11 Jun 1999 17:34:42 +0200

On 1999-06-11 16:47:34, Jean-Christophe Groult wrote:
> hello,
> 
> I study Artificial Intelligence at the University of Caen (Normandie, 
> France) and as a project is needed, I decide to make an Artificial
> Player for FreeCiv. The purpose is not to make the best player because
> I am not the best too ;-) furthermore the current AI player is quite
> good.
> 
> The subject of the project is about communication. So I will focus on
> the ability to negotiate diplomatic treaty (propose/accept/refuse). The
> decision must be context-sensitive. It will be done by the marking of
> others players with several criteria: is he a novice or an expert ?
> What does he prefer ? army, economics or science ? Is he powerful
> enough ? Is he *too* powerful ? Can I trust him ?...
> 
> The ability to play will certainly be quite reduced, but easily 
> modifiable. I hope it will be an interesting opponent.
> 
> By the end of the month, more explanation will be available on an 
> home page, but first usable version will be downloadable only next
> month.
> 
> What I need: as this project will be mark, I must be alone to code,
> but any documentation (or advise) is welcome. Furthermore I need some
> log files of games and a short note that explain why you (the player)
> propose/accept/refuse a diplomatic treaty.

Please check this page out
http://www.shaolie.dhs.org/~freeciv/
and try to give Your code and functions a structure that would not be
too hard to incorporate into that structure...

It might even be helpful to work together in defining the interfaces in
this structure... I'm in the process of doing that now...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)

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