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June 1999: [Freeciv-Dev] [2 x Patch] struct government and upkeep |
[Freeciv-Dev] [2 x Patch] struct government and upkeep[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Here is a new version of the struct government patch, it fixes the last problems that I have been having with it: - Xaw client now works - it applies cleanly against the latest in CVS The upkeep new version of the upkeep patch fixes the these issues: - client now draws the correct no. of mini tiles in the city poopup (that is shields, food and masks under "supported here"). - the capability string includes a +unit_upkeep field. - settlers now also require one shild in maintenance (this is certainly like Civ II, and I think it's Civ I too). - both unit rulesets (default and civ1) are updated. NOTE: The upkeep patch depends on the struct government patch. Unresolved issues with the patches: - flags describing a government should probably be added to struct government, or who knows what silly things the AI might do? - the government definitions should be moved out into rulesets. - the AI also should look at the upkeep fields in the unit struct. - the gold_upkeep is still not implemented (a gold coin for the "supported here" display is needed) I intend to adress them all, but any help would be grately appreciated. Also, I would like to hear any comments regarding and problems with the patches that people have. Sune Kirkeby
freeciv-struct_government.diff
freeciv-upkeep.diff
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