Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On 1999-05-29 10:38:05, Jules Bean wrote:
> Per Mathisen wrote:
> >
> > Mark Nettle wrote:
> > > > > That covers quite a bit. Others might be able to add more. Looks
> > > > > eminently
> > > > > do-able - if a lot of work. Is this what whoever it was (sorry this
> > > > > is a
> > > > > very messy account for me to get/send email to/from) was planning?
> >
> > David Pfitzner wrote:
> > > > especially: http://ulven.ifi.ntnu.no/freeciv/buildings.ruleset
> >
> > On Fri, 28 May 1999, Jules Bean wrote:
> > > A more flexible approach, of course, would be to embed a simple
> > > interpreter...
> >
> > The big problem with extending the buildings ruleset, apart from being a
> > lot of code to write (for somebody who is not yet very proficient with C),
> > is that I have to pay a lot of attention to speed issues, in particular as
> > regards the AI. That pretty much rules out an interpreter, I am afraid.
>
> Hmm.... maybe you're right.
>
> But Quake, for example, runs an interpreter for its 'game rules', and
> it's a fairly fast moving game...
>
> Maybe I'll have a look at it over the summer, in terms of a feasibility
> study, and report back here if I get something working.
I'm doing a lot of pondering in this area...
I'm considering plugins...
Using glib it can be done quite portably... (sp?)
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- Re: [Freeciv-Dev] More flexibilty - was Fantasy Modpack,
Daniel Sjolie <=
|
|