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Re: [Freeciv-Dev] Re: [Freeciv] Turn_done
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Re: [Freeciv-Dev] Re: [Freeciv] Turn_done

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To: Freeciv Development <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] Re: [Freeciv] Turn_done
From: Daniel Sjolie <deepone@xxxxxxxxxx>
Date: Tue, 1 Jun 1999 10:48:11 +0200

On 1999-05-28 15:42:19, Peter Schaefer wrote:
> Sebasatian Boehm wrote:
> > 
> > To the autors :
> > 
> > And the third point : When a city finished a city improvment it starts 
> > another
> > one, better could be : everytime a builduing is finished a popup-dialog 
> > comes
> > up and you have to set it, like it is with the technology. There can be 
> > also a
> > goal (  research , financial, defense, food, ... ).
> > The problem is : Everytime the "autochoice" want to build city-walls and
> > barracs but I don´t want, and sotimes I forget to set it and so I got a
> > city-wall which is useless at some moment.
> > 
> 
> We want autochoice because it is hard to play otherwise with 60 seconds
> per turn, which is nice for multiplayer. Everybody has complained about the
> city walls. Maybe the "ai client" guys will provide a configurable
> autobuild advisor, or there will be build queues in the future.

This is my first priority...
Doesn't look like I will have time to do it the way I'd like to do it
now though... I think the ai code is quite messy in places but I will
give rewriting the some aicity function to enable cityplans a try...

Comments in the code really would be nice... :)

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)

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