Complete.Org: Mailing Lists: Archives: freeciv-dev: May 1999:
Re: [Freeciv-Dev] Another suggestion.
Home

Re: [Freeciv-Dev] Another suggestion.

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Another suggestion.
From: Martin Willemoes Hansen <mwh@xxxxxxxxxxxx>
Date: Fri, 21 May 1999 20:06:53 +0000

>         Civ2 certainly had this.  Cities with large unhappy populations,
> near another tribe's cities which were happy, would "become envious of" the
> happier city and defect.
>         I'm not sure how much warning a player was given before this
> happened.

Ahh didnt know about that. The loyality should be affected by the
envious degree to of course.

 
> > The cities which is selfbuilt gets a 100% loyality degree. When you
> > capture a city, then the loyality degree is 0%.
> > The loyality degree will then encrease each turn, the people is getting
> > used to be a part of your empire, maybe 5% every turn until it reaches
> > 100%.
> 
>         This is modelled currently by the automatic destruction of
> Temples/Cathedrals when a city is taken over.  The time it takes you to
> rebuild those improvements represents in some part the attitude conversion
> time.

Yes you got a point there. Maybe the destruction should depend only on
how hard the attack was.

>         Something should be done.  Whether it's more like the Civ2 model or
> yours, I don't have a strong opinion.

Yes, I think so too.

Best regards

Martin Willemoes Hansen

-------------------------------------------------------------------------
  / /  (_)__  __ ____  __   |  E-Mail  mwh@xxxxxxxxxxxx
 / /__/ / _ \/ // /\ \/ /   |  IRC     MWH/DR_NICK ; ircnet,
openprojects
/____/_/_//_/\_,_/ /_/\_\   |  ICQ     11597690               
-------------------------------------------------------------------------

[Prev in Thread] Current Thread [Next in Thread]