Re: [Freeciv-Dev] Another suggestion.
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> Civ2 certainly had this. Cities with large unhappy populations,
> near another tribe's cities which were happy, would "become envious of" the
> happier city and defect.
> I'm not sure how much warning a player was given before this
> happened.
Ahh didnt know about that. The loyality should be affected by the
envious degree to of course.
> > The cities which is selfbuilt gets a 100% loyality degree. When you
> > capture a city, then the loyality degree is 0%.
> > The loyality degree will then encrease each turn, the people is getting
> > used to be a part of your empire, maybe 5% every turn until it reaches
> > 100%.
>
> This is modelled currently by the automatic destruction of
> Temples/Cathedrals when a city is taken over. The time it takes you to
> rebuild those improvements represents in some part the attitude conversion
> time.
Yes you got a point there. Maybe the destruction should depend only on
how hard the attack was.
> Something should be done. Whether it's more like the Civ2 model or
> yours, I don't have a strong opinion.
Yes, I think so too.
Best regards
Martin Willemoes Hansen
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