Re: [Freeciv-Dev] Start script for newbies.
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David Pfitzner wrote:
>
> Paul Zastoupil wrote:
>
> > There should be a simple script in the dist, that contains something
> > like the following:
> > ser -r autostart & #The autostart script should contain create ai, set
> > maxplayers 2
> > civ #maybe at some point we could force the client to connect from the
> > commandline
>
> If you put set maxplayers=1 in autostart, I think the server
> will start as soon as a player connects (and I think if you
> set aifill > 1 it will still work -- should check; if not,
> can probably fix it so).
This would be a good idea.
>
> My main concern with this approach is that as soon as the player
> wants to do someting non-trivial (eg, save a game and later
> reload the savegame) it breaks down, and the player must be
> exposed to some more complicated Truths...
Yeah I realize this. I don't know if it is worth it or not. It will
make starting up a simple game easy, but educate no one.
>
> (Though once client commands are implemented (allowing authorised
> players to give the server commands via the chatline) you could
> setup autostart to give the player full permissions, and then get
> around this problem to some extent...)
Well maybe then this should be a long term solution, not a script as I
was saying. Once we have server control in the client we can do all
kinds of tricks, bring up windows with server options etc.
Ok forget the scripts. :)
--
Paul Zastoupil
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