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Re: [Freeciv-Dev] Start script for newbies.
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Re: [Freeciv-Dev] Start script for newbies.

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To: paulz@xxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Start script for newbies.
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Thu, 20 May 1999 10:21:46 +1000

Paul Zastoupil wrote:

> There should be a simple script in the dist, that contains something
> like the following:
> ser -r autostart & #The autostart script should contain create ai, set
> maxplayers 2
> civ #maybe at some point we could force the client to connect from the
> commandline

If you put set maxplayers=1 in autostart, I think the server
will start as soon as a player connects (and I think if you
set aifill > 1 it will still work -- should check; if not, 
can probably fix it so).

My main concern with this approach is that as soon as the player
wants to do someting non-trivial (eg, save a game and later 
reload the savegame) it breaks down, and the player must be 
exposed to some more complicated Truths...

(Though once client commands are implemented (allowing authorised
players to give the server commands via the chatline) you could 
setup autostart to give the player full permissions, and then get 
around this problem to some extent...)

-- David

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