Re: [Freeciv-Dev] patch: a bit better easy level
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On Mar 12, Daniel Sjolie decided to present us with:
>
> The easiest AI should not be for bad players but for players
> who want to check the game out for the first time...
> This would be a "training" AI of sorts...
I have a crazy idea. What about a "tutor" AI? An AI that not
only is easy, but pays attention to the way you're playing and
points your weaknesses to you (by messages). You would turn an
AI into a "tutor" with a different command, eg
tutor caesar
During the game you could receive messages like
Caesar: Mao, I was able to conquer Shangai because it was
unprotected. You could have seen my units approaching it and
still you didn't react.
or
Game: Now researching Combustion
Caesar: Mao, perhaps you should instead research xxx because
your situation is yyy and so xxx would help you in yyy way.
If I'm understanding the way you're programming the server-side
AIs, I think this should be doable, right? What do others think?
[As a GNU/Linux "evangelist" I find a good game like FreeCiv a
very good tool to catch newbies, but there must be some way for
them to learn it... those in the list for a little longer will
remember my tale of installing Debian on my then-girlfriend's
computer mostly because of FreeCiv ;-)]
[]s,
|alo
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