[Freeciv-Dev] patch: a bit better easy level
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AI players now prefer Monarchy. They will use it exclusively after
Monarchy has been researched. My own testing suggests that the AI
will go for Republic before researching Monarchy, and since I did not want
to muck with the research code, I let it use Republic in the meantime.
I am not sure how effective this is, but it seemed to work pretty well for
me.
Yours,
Per
--- ai/aihand.c.old Wed Feb 24 15:44:31 1999
+++ ai/aihand.c Wed Mar 10 14:59:48 1999
@@ -440,15 +440,25 @@
{
int government = get_race(pplayer)->goals.government;
- government = G_REPUBLIC; /* need to be REPUBLIC+ to love */
-/* advantages of DEMOCRACY: partisans, no bribes, no corrup, +1 content if
courthouse */
-/* disadvantages of DEMOCRACY: doubled unhappiness from attacking units,
anarchy */
+ if (pplayer->ai.skill_level > 3)
+ government = G_REPUBLIC; /* need to be REPUBLIC+ to love */
+ else
+ government = G_MONARCHY; /* well, you asked for it */
/* realistically we should allow DEMOC in some circumstances but not yet --
Syela */
if (pplayer->government == government)
return;
+ /* can we switch to desired govt? */
if (can_change_to_government(pplayer, government)) {
ai_government_change(pplayer, government);
return;
}
+ /* alternatives when desired govt is not available */
switch (government) {
+ case G_MONARCHY:
+ /* rationale: the AI sometimes researches republic, but not monarchy.
+ we do not want to cripple the AI, even at easy, so we let it have
+ republic until it can switch to monarchy -- Per */
+ if (can_change_to_government(pplayer, G_REPUBLIC))
+ ai_government_change(pplayer, G_REPUBLIC);
+ break;
case G_COMMUNISM:
if (can_change_to_government(pplayer, G_MONARCHY))
- [Freeciv-Dev] patch: a bit better easy level,
Per Mathisen <=
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