Re: [Freeciv-Dev] xpm, gif, png & map view!
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On Sun, 7 Mar 1999, Stephen Hodge wrote:
#Aren't we trying to aim at more than just UNIX/X systems? I think png would
#be a better choice.
That logic is flawed. That's like saying "Oh, we're trying to aim at more
then UNIX/X systems with our game - let's use BMP". Image format doesn't
hurt portability, but moving from XPM has a number of disadvantages.
Compressing XPMs are simple.
cheers,
matt
Matt Busigin [Perl/Tcl/Sh/C/C++/Lex/Yacc/HTML UNIX Programmer]
Member of Geeks Anonymous - http://geeksanon.ab.ca
e-mail : spod(at)ewtoo.org, jediknight(at)xwing.org
web : http://kharduin.net/~mbusigin
talker : tb.dynip.com 2010
- [Freeciv-Dev] xpm, gif, png & map view!, Martin Willemoes Hansen, 1999/03/06
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Matt Busigin, 1999/03/06
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Stephen Hodge, 1999/03/06
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Mitch Davis, 1999/03/08
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Matt Busigin, 1999/03/08
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Mitch Davis, 1999/03/08
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Daniel Sjolie, 1999/03/09
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Stephen Hodge, 1999/03/10
Re: [Freeciv-Dev] xpm, gif, png & map view!, Lalo Martins, 1999/03/06
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Markus Linnala, 1999/03/07
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Fabrice Noilhan, 1999/03/07
- Re: [Freeciv-Dev] xpm, gif, png & map view!, Markus Linnala, 1999/03/07
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